3D Creature Modeling for Production
$9+
$9+
https://schema.org/InStock
usd
Chung Kan
Includes:
- 6 Video Files
Zbrush ZTL Tool of the Final Mesh
Description:
In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Sections:
- Part 1: Base Mesh Blockout (1hr 27mins)
- Part 2: Base Mesh Detail Refinement (1hr 41mins)
- Part 3A: Base Mesh Finalization (56mins)
Part 3B: Base Mesh Finalization (56mins)
- Part 4: Armor Sculpting (1hr 23mins)
- Part 5: Creature Sculpting (1hr 39mins)
Topics Covered:
- 3D Blocking
- Designing/Concepting
- Polygonal Modeling
- Hard Surface Sculpting
- Organic Sculpting
Follow me on Facebook
You'll get 7 files.
Add to wishlist
Ratings
3
4.7
5 stars
67%
4 stars
33%
3 stars
0%
2 stars
0%
1 star
0%