Finalizing Base Mesh Topology For Production
$6+
$6+
https://schema.org/InStock
usd
Chung Kan
Includes:
- 2 Video Files
- OBJ file format of the Creature Final Base Mesh
- Zbrush ZTL Tool of the Creature Bust Sculpt Mesh
Description:
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
- Final Base Mesh Setup for Rigging/Animation
- Maya Quad Draw for Re-topology
- 3dsMax Graphite Tools for Re-topology
- Zbrush Decimation
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